[FEATURE REQUEST] Scene Outliner Features

I’d like to see the functionality of the Scene manager from UE3 brought over to Rocket.

There’s really nothing that I would not bring over. The Actor Properties component in this tab really helped me during iteration and optimization.

It supported a good and speedy workflow.

Hi David,

The following list identifies information available in the UE3 Scene manager and the corresponding location in Rocket.

Actor - Automatically visible in Scene Outliner

Tag - Feature not included in UE4, largely replaced by Collections

Type - Located in the Scene Outliner under the Info dropdown

Layers - Located in the Scene Outliner under the Info drowndown. Also available in the Layers tab.

Attachment Base - Visually indicated in the Scene Outliner by Actor placement. Also displayed under the info dropdown as Socket if attached by a Socket

Unreal Kismet - Not relevant to UE4

Location - Readily displayed in the Details panel

Package - Not relevant to UE4

As for the Actor Properties, it is still available in the Details panel and works in conjunction with the Scene Outliner. I believe this was intentional to not clutter a panel with too much information.

Is there some particular features you would like to see added to the Scene Outliner?

Hi, Stephen

I think what I meant to emphasize was that I need the “functionality” of the original scene explorer. I know it is now called Scene Outliner, but there’s a lot missing from the new Scene Outliner.

I actually liked having the imbedded Details\Properties panel. I didn’t think it cluttered the panel.

Attached are some shots from UDK that explain my needs and call out the robust features it has.

Other than this original functionality, how else would one quickly explore a scene with this level of depth and control ?

I found the UE3\UDK Scene Explorer to be a very well designed tool :slight_smile:

Thanks, Stephen !

Dave

Thank you for clarifying with specifics. To recap, what you would like to see added to the Scene Outliner is:

  • Filter by asset type
  • Sorting by info type
  • Embedded actor details

(Double-clicking already focuses on the actor)

Does that sound about right?

Yes, that sounds right.

Thanks, Stephen !

The Property Matrix might provide some or all of the functionality you want in conjunction with the Scene Outliner and Details Panel.

Jeff, you’re a genius !
Thanks so much for pointing me to this :slight_smile:

Stephen, if we can have “Sort By” and “Filter By”, I believe I will have the same tools at my disposal and I am back up and running.

What I need is to be able to Sort and Filter all assets in my Levels and then use the functionality in the Matrix. Personally, I think this would be best if added to the Property Matrix.

Just as important, I would like the Property Matrix to not be a hidden tool, but rather a featured tool that I can dock to a panel.

I plan on creating a custom UI environment similar to UE3.

Again, Thank you so much Jeff :slight_smile:

Cheers,

Dave

The Property Matrix can already sort its columns, and you can kind of filter by type in the Scene Outliner if you set the extra column to Type. It really just displays the Type of each Actor but doesn’t allow for sorting or filtering (which probably makes sense given the hierarchical nature of the Scene Outliner), so not all that useful for the workflow you want but still something.

I think you’ll find its called Scene Outliner now, clicking on the object in there will link to the properties for it in the default Details panel. Additional information is now under Statistics and layer management is now under Layers. Hope this helps.

Daniel said it all, and here’s a pic in case you’d like a visual :slight_smile: