Can animated characters have animated collision meshes

Can the collision meshes for characters that have animations be animated as well and move with the animations to use for instance in a fighting game?

Collisions for animated characters are per bone, meaning where the bone goes, that collision volume goes with it.

For example, your character’s forearm bone will have a cylinder wrapped around it, when your character’s forearm rotates/moves, the cylinder will also rotate/move to follow.

Thank you. Maybe for what I’m thinking i will have to add extra bones as I want to try to make animated colissions such as the ones from fighting games where bounding boxes are animated and can be enlarged or moved to different parts of the character.

Maybe you can edit skelelmesh asset ,and add physics asset, select bone add Collision . like template
demo ActionRPG GoblinSkelel

Maybe you can edit skelelmesh asset ,and add physics asset, select bone add Collision . like template
demo ActionRPG GoblinSkelel