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How can I get reference to different player pawn in Multiplayer

Hi, Here is what I'm trying to get : I have a BP actor with sphere capsule component when my player pawn overlaps with this capsule ,capsule is moving to THAT player .(Note that this is a multiplayer game ,I have 2 players) Unfortunately I can't tell BP object to move to another (second) player because he can't overlap with capsule (he doesn't see it). So as you can see at picture i'm checking whether overlapping actor is my pawn class actor than I'm allowing something to do.But it works only with first connected player in game. I would be much appreciated if somebody helps me with this so I need to know how in general I can get reference to first ,second ,third ,etc players in my game so I can create events for specific players .Thank you.

[1]: /storage/temp/9560-bpnode.jpg

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asked Jul 04 '14 at 07:05 AM in Blueprint Scripting

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Tiii
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avatar image Tiii Jul 05 '14 at 06:44 AM

Sooo many advices guys....

avatar image Tiii Jul 06 '14 at 08:26 AM

Really?! Nobody wants to help me , are you sure?!

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2 answers: sort voted first

just to add an answer for others: Simply go to your Target Variable and set Replication to Replicated

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answered Jul 06 '14 at 07:10 PM

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Xces
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SOLVED by MYSELF!

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answered Jul 06 '14 at 04:07 PM

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Tiii
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avatar image PT_Max Nov 21 '15 at 11:24 PM

and how did you do it?

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