Tiledshot? Where is it in Rocket?

Hi,

I am trying to output a high resolution image from Rocket. In UDK I used to use “tiledshot” from the console to achieve this.

This command doesn’t seem to be available in Rocket, and I can’t find method in the Documentation.

What’s another command or way to output a high resolution image?

-thanks

you can use ‘screenshot’ to output as standard res. I was trying to use tiledshot just now also. I’ve upvoted your post.

There is now a new command called highresshot that you can use to take high resolution screenshots. You can pass it a multiplayer of the viewport size like with the tiledshot command, or you can pass it a specific resolution to render at (WxH).

Hey,

We removed tiled shot because it didn’t work for certain rendering features, like post processing. A request is in our database to bring it back once it is working properly. If there is anything else that you would like to see featured in Rocket, please let us know.

Thank you,

Alexander