I’m not sure if this is what you are asking, but when you build the second time (assuming you haven’t deleted the build files or hit clean or whatever), it won’t rebuild the whole engine, just the parts that have changed (e.g. your game code) which will take ~5s!
As the other thread stated, this is a side effect of us using nMake to build. Unfortunately there is no solution for it, this will always happen when you start a debug instance of your project.
Are you running the actual Editor through Visual Studio’s debugging tools? If so, you probably won’t want to do that. Once you have built the Engine, you can launch the Editor by running the UE4Editor.exe file that is created when you built the Engine. This file is located at \Engine\Binaries\Win64. Running that executable will launch the Editor in a few seconds, and it may be a good idea to place a shortcut to the executable on your desktop.
In this UE4 document it’s stated, that this is a know Visual Studio issue and that it is save to check the “Do not show this dialog again” checkbox and press “No”. Whilst I like to leave the checkbox unchecked myself, I happily press “No” and it works for me.