Unreal 4.1.6.1 - iOS Failing Deployment

Hello,

I am new to Unreal on iOS and having a bit of trouble. I go to launch on my iPad Pro and it fails. I get this output in console:

 LogPlayLevel: DeploymentServer: Install \ Update of "MyProject.ipa" failed with Unknown error 0xE8000067 in 5.58 seconds
LogPlayLevel: DeploymentServer: [DD]
LogPlayLevel: DeploymentServer: Exiting.
LogPlayLevel: CommandUtils.Run: Run: Took 18.113546s to run mono, ExitCode=1
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/DotNET/IOS/DeploymentServer.exe Install -ipa "/Users/Steven/Documents/Unreal Projects/MyProject/Binaries/IOS/MyProject.ipa" -device a3983411c49a0da6cf3e6f3
39cc03c17ebd20a4a -additionalcommandline "-SessionId=727044D82A4E2F9A36ADF091F5C26F00 -SessionOwner="Steven" -SessionName="Launch On Device" ". See logfile for details: 'DeploymentServer-2017.06.07-21.18.36.txt'
LogPlayLevel:   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0
LogPlayLevel:   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename 
unknown>:0
LogPlayLevel:   at IOSPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
LogPlayLevel:   at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
LogPlayLevel:   at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
LogPlayLevel:   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
LogPlayLevel:   at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
LogPlayLevel:   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
LogPlayLevel:   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
LogPlayLevel:   at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 46.399382
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error

I also cannot find this log file for more information:

See logfile for details: ‘DeploymentServer-2017.06.07-21.18.36.txt’

I followed the steps in the documentation here:

https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/7/index.html

And verified my profile is good to go, generated today following the steps in the documentation as well.

Let me know if I could provide more / better information.

Found the issue. I needed xcode running in the background. Did not realize it would need it running, even if not using.