Is it possible to edit light channels trough blueprints?
What I'm trying to do is to make a blueprint actor which contains lights. Light channels is set to 1 to not affect the world, but they still can affect each other. I there a way to make channels editable in the Construction Script? I have found "get lighting channels" node but there is no "set lighting channels" as one would assume. So is there an alternative to it? Thanks in advance!
asked Jun 08 '17 at 02:11 AM in Blueprint Scripting
No, looks like there is no way to do that.
answered Jun 08 '17 at 05:16 AM
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