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Is it possible to edit light channels trough blueprints?

What I'm trying to do is to make a blueprint actor which contains lights. Light channels is set to 1 to not affect the world, but they still can affect each other. I there a way to make channels editable in the Construction Script? I have found "get lighting channels" node but there is no "set lighting channels" as one would assume. So is there an alternative to it? Thanks in advance!

Product Version: UE 4.15
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asked Jun 08 '17 at 02:11 AM in Blueprint Scripting

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AyanMiru
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No, looks like there is no way to do that.

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answered Jun 08 '17 at 05:16 AM

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redbox
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