Edit 2 selected landscapes at the same time?

I currently have a setup where im either going to be using 4x 1024 component sized landscapes or 9 component landscapes (1 central and 8 surrounding the area for the rest of the world) but for them to match up i need to be able to edit more than 1 at a time so that the edges don’t deform separately and create huge holes at the edges which need to be filled with bloat meshes to cover it up. i tried selecting 2 landscapes the going into landscape mode but it will only allow me to work on 1 at a time

Sorry for the delay in replying.

The performance only depends on the number of components, not the number of landscape actors. So having 4096 components across 4 landscape actors or 1 will make difference to editing or rendering performance.

But if you’d like to divide your landscape, the recommended workflow is to use streaming levels. Your existing level with the Landscape actor in it will become the Persistent Level and you should then create 4 (or more) Sublevels with the Level Browser.

Then you can make the various sublevels the Current level and move a number of landscape components to each streaming level with the “Move to Level” tool. You can hide various sublevels and work on other parts of the map for improved performance.

Each sublevel actually has its own a separate LandscapeProxy actor, but logically they all work together and behave as a single landscape object as far as the editor tools are concerned. This will be basically the same as what you’re asking for - the landscape divided into 4 different actors (although they’ll be in separate sublevels).

  • Jack

Hi Marc,

You are correct that you cannot edit multiple Landscapes at once. What exactly is your goal here? Is there a particular reason you are trying to make a large area out of multiple landscapes as opposed to just making one large landscape?

If you tell us what you are trying to accomplish, perhaps we can determine an alternative solution for you.

Thanks

My map is around 500000 units squared, I’m splitting the middle of it because each component is 1024 components so its already pretty laggy editing it, so its possible I’m going to need to make each part 4 parts for a total of 8 so far rather than 2.

But because I’m making a skyrim esque map that’s all hills etc I need to be able to edit where they connect as one so that I don’t get horrible holes between landscape meshes

I’m using multiple components so I get really fine level of adjustments because every time I try make it bigger the component sizes are too big to work with.

My main goals in rocket currently are to test its limits for future reference when making games as I always end up doing something new and hitting a limit of some kind due to lack of testing.

Have the same problem, the move to level isn’t actually a function which fit here in this case. I also would prefer a function for cuting out pieces of a huge landscape and save them as sub level. Would make it so much easier for creating landscape transitions and level streaming them without having any holes between the different landscapes. :slight_smile:

best regards

Hi frezer748,

I’m marking this post as closed for archive purposes. If you want, please feel free to make your request into a another AnswerHub post.

Thanks, TJ