How to attach objects to enumeration?
I have been trying to "get comfortable" with the blueprint system (the concept isn't totally clear yet. I'm used to objects, scripts, prefabs, but this is something totally new :P) and was learning different nodes, more recently Single Line Trace for Objects. The object type want's to be an enum-array, so I made one, but I have yet to figure out how do you mark other blueprints as, for instance, "shootable".
Hoping for answers, -DoctorPC
asked Jul 04 '14 at 03:07 PM in Blueprint Scripting
In project settings, go into the collision menu. This is how you make new object and trace channels so you can tailor what collides with what. After you make them, they are automatically assigned to every object so you have to go into all your blueprints and update them.
As for the enum array, I just use trace by channel which doesn't require an array of objects, just the proper trace channel.
answered Jul 05 '14 at 12:58 AM
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