Foliage isnt darker in the shadows of landscape or static mesh
The right side on the pic is lightened by a dircet light, the left side is in the shadow of the landscape.
You can see that the foliage grass is not darker in the shadows of the landscape or the cylinder (static mesh) only the shadows of the trees (foliage) makes the grass darker.
In the foliage-setting I have adjust that the foliage grass doesn't cast shadows, the tree, the landscape and the direct lighting have the option "cast shadows" on
Is there a way to make the foliage shadowed by landscape- and staticmesh-shadows?
asked Jul 04 '14 at 05:09 PM in Rendering
This is a missing feature, translucency does not receive shadowing from a Stationary light in 4.2. In 4.3 (not out yet) there's approximate shadowing for translucency from Stationary lights, but it might not be accurate enough for that case.
If you can afford to use Cascading Shadow Maps on the directional light, that will shadow the grass properly. To enable CSM, set the DynamicShadowDistanceStationaryLight to 2k or so.
answered Jul 08 '14 at 02:02 AM
I have the same issue (screen attached)
I was able to fix it by clicking "Dynamic Indirect Lighting" inside Directional light. I turned ON and boom, it fixed the problem but later I turned it OFF and grass was still fixed :. So this switcher did something but I have no idea what happened. Is something broken? Anyone could give me clue what is happening? Should I keep "Dynamic Indirect Lighting" on or off? What if recalculation of the lightmaps will cause the problem again?
answered Oct 15 '14 at 09:22 PM
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