When I use the Launcher or Package my app, all my Paper2D Sprites disappear. They show fine though when running the simulators. To verify that I set up my camera correctly, I threw a 3d geometry in front of it, and was able to see it. I also verified the level was loaded, and I can see print texts.
There were a few issues with Paper 2d in log, so I think they could be related or it could be something to do with lightening I’m suppose to do and don’t know about:
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:213][ 0]LogConsoleResponse:Display: LogLinker:Warning: CreateExp
ort: Failed to load Outer for resource
‘BodySetup_32’: PaperSprite /Game/BtmBar.BtmBar
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:245][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘BodySetup_32’: PaperSprite
/Game/BtmBar.BtmBarLogLinker:Warning: CreateExport: Failed to load Outer for resource ‘BodySetup_15’: PaperSprite /Game/Assets/MonsterPlaceholder.MonsterPlaceholder
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:248][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘BodySetup_15’: PaperSprite
/Game/Assets/MonsterPlaceholder.MonsterPlaceholderLogLinker:Warning: CreateExport: Failed to load Outer for resource ‘BodySetup_12’: PaperSprite
/Game/Assets/BattleBtn.BattleBtn
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:251][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘BodySetup_12’: PaperSprite
/Game/Assets/BattleBtn.BattleBtnLogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Paper2D/DummySpriteTexture’ is not a standard unreal filename or a long
path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Script/’, or ‘/Temp/’
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:251][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Paper2D/DummySpriteTexture’ is not a
standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Script/’, or
'/Temp/'LogStreaming:Error: Couldn’t find file for package /Paper2D/DummySpriteTexture requested by async loading code.
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:251][ 0]LogStreaming:Error: Couldn’t find file for package /Paper2D/DummySpriteTexture requested by async loading
code.LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Paper2D/DummySpriteTexture’ is not a standard unreal filename or a long path name. Reason: Path does
not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Script/’, or ‘/Temp/’
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:251][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Paper2D/DummySpriteTexture’ is not a
standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Script/’, or
'/Temp/'LogMaterial:Warning: FMaterialUniformExpressionTexture had invalid TextureIndex! (0 / 0)
LogPlayLevel:Display: ProjectName: LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘BodySetup_9’: PaperSprite /Game/TestSprite.TestSprite
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:256][ 0]LogMaterial:Warning: FMaterialUniformExpressionTexture had invalid TextureIndex! (0 / 0)
LogPlayLevel:Display: ProjectName: [2014.07.04-08.02.31:256][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘BodySetup_9’: PaperSprite
/Game/TestSprite.TestSpriteLogInit:Display: Game Engine Initialized.
For one, it doesn’t want to look for Paper2d at root, I tried moving the Paper2d materials into my game folder and pointing my sprites to them using material override but that only did so much. Then, there are these ‘BodySetups’, I figured that had to do with physics which I don’t need but I don’t know how to turn it off so these errors don’t show. Can someone help me?