Lights blocked off in a certain direction

Hey guys,

I’m very new to UE, and I’m finding some problems with adding some lighting as a part of character component.

What I’m seeing is that when I add a light attached to to root component, light looks like it’s being blocked by something in a certain direction.




I don’t have any other geometry in scene other than floor and walls (it’s 3rd person code template), so I’m not sure what is happening.

Does anyone have any suggestions of what could be wrong?

Thanks!

Hey xiaozhes,

I haven’t been able to reproduce issue you are experiencing. Could you post some images of light components’ setup in your character Blueprint? It may also have something to do with floor material you are using, so if you wouldn’t mind attaching that .uasset file I can look into that. Thanks!

Hi , thanks for reply!

here are some images of lighting, and BP uassets I was using:
BP
Imgur
Imgur

Hey xiaozhes,

It looks like your lights are working fine. What’s causing this lighting issue is material on your floor. texture you have plugged in as your Normal is not actually a normal map, and removing it seems to fix problem.

You might need to look into creating a normal map using a different method than whatever you used first time. Here’s a tutorial I found that mentions a couple different programs that can help you create a normal map from your texture:

Hope that helps!