Making player-controlled ball jump realistically

So i managed to make a player controlled ball using blueprints, but had to increase the Linear damping in order to make the ball come to a stop after moving, this would work great for a game like waves, but I want the ball to jump as well, only problem is when the ball does jump, it descends VERY slowly due to linear damping, but if i take off linear damping then the ball continues to roll forever. I tried tinkering with the gravity, blueprint, and even changed the mass of the ball, but nothing seems to make it work correctly, whenever i fall off a ledge, it slowly falls like if it was on the moon or something, any help is appreciated and my apologies if i missed something, first time asking on this.

This is what i have for the blueprint