The Refraction of a Watermaterial isn't z-flipped
I created a material for water and set on Refraction = 2.0 like in the water tutorial.
But the reflection on the water isn't z flipped. If you look at the water reflection on the pic the reflected small mountain should be on north and the reflected sky on the south part of the lake. Is this a bug or is there just a adjustment needed what I don't know?
asked Jul 04 '14 at 08:36 PM in Rendering
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