How do I load heightmap tiles in the level browser?
I am playing around with the new World Composition feature in 4.3preview. I can specify the heightmap tiles in the file dialog, but they don't seem to be detected (the Import button stays greyed out) although the files match the required Xn_Yn naming scheme. What am I doing wrong?
asked Jul 04 '14 at 08:41 PM in Using UE4
OK, found the reason: I was accidentally uusing power-of-two heightmaps rather then UE's required dimension (2033, 4017 and so on). I little warning message in this case would be nice.
One suggestion: Most imported heightmaps will have to be shifted upwards due to UE4's setting of the origin (at 128). Could you add a field for the z transform in the import dialog?
Edit: Ah, and another question/suggestion - the tile ordering of World Machine is different in the y direction to the ordering UE4 seems to expect, with (0,0) being at the lower left and (0,n) at the upper left. May this could be made configurable?
Follow this question
Once you sign in you will be able to subscribe for any updates here