How do I load heightmap tiles in the level browser?

I am playing around with the new World Composition feature in 4.3preview. I can specify the heightmap tiles in the file dialog, but they don’t seem to be detected (the Import button stays greyed out) although the files match the required Xn_Yn naming scheme. What am I doing wrong?

OK, found the reason: I was accidentally uusing power-of-two heightmaps rather then UE’s required dimension (2033, 4017 and so on). I little warning message in this case would be nice.

One suggestion: Most imported heightmaps will have to be shifted upwards due to UE4’s setting of the origin (at 128). Could you add a field for the z transform in the import dialog?

Edit: Ah, and another question/suggestion - the tile ordering of World Machine is different in the y direction to the ordering UE4 seems to expect, with (0,0) being at the lower left and (0,n) at the upper left. May this could be made configurable?