What's the maximum distance an object/pawn can be from the origin?

In a straight line, flying a spacecraft (pawn) at 338 m/s, I start shaking after maybe 45 seconds and then despawn.

Is this a hard engine limit, and is there a way to mitigate / engineer around it?

Thanks.

Hi ,

There is a limit that is set for the edge of the playable area. This can be turned off though. You disable this by going in the world settings panel and unchecking the “Enable World Bounds Checks.” This will allow you to play outside this preset area.

9880-worldboundscheck.jpg

Let me know if this works for you!

Hi ,

This definitely works in terms of allowing the craft to fly further from the origin, but I wonder what the effects of this are? Was the previous limit (when that box is checked) the advised limit, beyond which problems will occur?

When my craft flies, using only AddForce and AddTorque, I get a lot of shaking, particularly at high speed. Is this related?

Quite simply, the answer is yes. There will be problems with physics. You can find a detailed post by one of our developers on the forums here.

We do have World Browser coming soon that will allow you to create these endless worlds he was describing. It’s still experimental in the engine at the moment but is being worked on.

Thanks, worked a treat.