[Bug] Editor crash when changing name Variable

Hi Adam,

It happend again. I have send you a link to the project (PM in Forum):

I wanted to make a string Array in a BP.
When I changed the name form NewVar to MyArray and hit enter it crashed.

!Id:f75f2d2dc25676e1e2a5c08fbe72c4d1

Access violation - code c0000005 (first/second chance not available)

UE4Editor-Kismet.dll

UE4Editor_Kismet + 1128120 bytes
UE4Editor_Kismet + 801315 bytes
UE4Editor_Kismet + 811544 bytes
UE4Editor_Slate + 2661802 bytes
UE4Editor_Slate + 702961 bytes
UE4Editor_Slate + 634732 bytes
UE4Editor_Slate + 592823 bytes
UE4Editor_Core + 2624539 bytes
UE4Editor_Core + 2558849 bytes
UE4Editor_Core + 2629279 bytes
UE4Editor_Core + 2547554 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2630294 bytes
UE4Editor!FEngineLoop::Tick() + 3135 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2073]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:132]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey NanoMind,

I am going to close this thread as you have asked a similar thread here: https://answers.unrealengine.com/questions/58517/bug-changing-the-name-of-a-variable-crashes-the-id.html

I have assigned myself to the issue and will have a look with Adam Davis.

Thanks and have a great day!