Is there a way to know when a character is the one controlled by the player?

Hello, i’m working on a multiplayer game and i would like to know if the current character i’m processing is the one that i’m controlling, so for example, on a function to reload if it is my local character i can make the server call to update, and ignore if it is not. I tried Controller->IsLocalPlayerController() but that apparentely only tells me if that character is being controlled by another player or not. On the Shooter Game sample the StartReload function has a bIsReplicated parameter, so if this approach is possible i shouldn’t need that variable.