[bug] Always Compiling Shaders

Im having issues with Toggle Realtime Rendering/Node Update buttons not functioning most of time causing material to be updated more often then it needs to be with any modification in material editor triggering material compile. Not only that but theres secondary compiles for blueprints with that material and main viewport that arnt required on every save of material itself.

I end up having to collapse as many nodes as possible to counter slow down this causes.

Sorry for inconvenience, we have improved shader compile times on machines with few cores which should help.

https://rocket.unrealengine.com/questions/6460/compiling-shaders-takes-a-long-time.html

I can’t open link, it says I don’t have permission to do it.

Hey Skullwing,

This is an old Archive post from our beta users, and these posts may contain links that are no longer active. Your best bet is to open a new question on AnswerHub, so people can give updated information there. Feel free to reference this post in your new question. Thanks!