How do I Migrate a Blueprint asset from Mac to Windows?

I’m learning on a windows desktop and a macbook pro, I’ve created some Blueprints I’d like to open on windows machine, but it doesn’t seem like I can use Migrate assets between projects approach. Or is it possible to copy entire project to windows and then migrate?

What I was hoping to find (and hoping I’m missing) is a way to export a package of assets to a file and import form file ( I do this in Unity and it’s quite useful )

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Hey MonkeyThunk,

You can open same project on both Mac and PC, so your best option might be to transfer entire project folder from system to system. If you want to move assets between two systems instead of entire project, you would need to manually copy necessary .uasset files over in same file structure, as Migrate feature only works for projects on same system. To avoid any problems with transfer, you can select Migrate for assets you want to move, make note of files it lists and file structure they have, and then manually move those files with same structure onto other system.

Hope that helps!

Thanks , that did help.

I ended up creating an empty project called MyBluePrints without any starter content and migrated blueprints into that, then copied it to my windows machine and migrated from it to another project and it worked well.

And understanding that you need correct path when manually importing assets was really useful as well, it cleared up a problem where someone had posted there free mesh asset, but I couldn’t import it.