What technique can I use to remove texture-repeating?
I'm creating my material for my landscape and I have a problem regarding my texture...
As you can see, my texture repeats itself and it's very ugly.
Do you have any idea or method to remove that ugly repeat effect? Note that the texture scale is actually good, it's just that he camera is pretty high from the ground.
An effective way to reduce visible tiling is to use procedural noise as a mask and either a second tiled texture (should be rather close in appearance to the first one) or modify your existing one (hue shift, xy offset, etc)
I made a visual to help explain. In it I have 2 tiled texture, you then use a procedural noise as a mask. Since the noise is procedural it will never tile.
answered Jul 05 '14 at 09:59 PM
Look at the material "M_Ground_Grass" from the starter content, it is what you are looking for.
answered Jul 06 '14 at 11:28 AM
You cannot eliminate it completely, but you can certainly mask it. Make sure your texture is tileable, and consider adding some"objects" in it, that are half on up, and half on downside of the texture, so they form a complete ie. rock when the textures repeat, decreasing the visibility of them being tiled. other way is EXTREME resolution, but even with it having tileable textures is a extremely good idea, and separated objects, while they force you to hide edges of the surface, will make tiling less obvious.
Hope this helps, -DoctorPC
answered Jul 05 '14 at 08:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here