Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Feedback] Persona floor


I'm currently working on some animations that are performing special movements. In this regard I noted a behavior that seems to not be adapted to what I'm doing. In the screenshot below you can see the body of my character that is a little in the ground.

The problem is : the hands should be at the same level than the floor. At first I believed that my animation wasn't imported properly and I spent quite a time trying to fix what wasn't an error. In the end it looks like the floor is based on the bounding box bottom position from the first frame of the animation (or something like that).

That's annoying because there is no options or information telling you that, meaning in my case I lost some time on a problem that wasn't existing. It gives the impression the animation is not performing correctly and some adjustment are needed.

In UE3 there was a grid with a fixed position which was very helpful to know the origin of the animation, in Rocket it's not the case, this means the animation are more harder to read in the editor. While the floor looks probably nice, I don't feel it useful at all like this. I would really prefer a classic grid (which would also help the performance since the floor shader also display the Screen Space Reflexion which is really not needed for viewing animations).

alt text

Product Version: Not Selected
more ▼

asked Mar 11 '14 at 03:22 AM in Using UE4

avatar image

ue4-archive ♦♦ STAFF
50k 3670 1999 9124

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Fabrice,

The Floor in Persona is entirely optional, and the grid is still available. In Persona, just click on Viewport, then disable Show Floor, and enable Show Grid.

That should give you the setup you want.


more ▼

answered Mar 11 '14 at 03:22 AM

avatar image

ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:22 AM

Ha nice, I missed the grid setting ! Thanks a lot ! :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question