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[Feedback] Persona floor

Hi,

I'm currently working on some animations that are performing special movements. In this regard I noted a behavior that seems to not be adapted to what I'm doing. In the screenshot below you can see the body of my character that is a little in the ground.

The problem is : the hands should be at the same level than the floor. At first I believed that my animation wasn't imported properly and I spent quite a time trying to fix what wasn't an error. In the end it looks like the floor is based on the bounding box bottom position from the first frame of the animation (or something like that).

That's annoying because there is no options or information telling you that, meaning in my case I lost some time on a problem that wasn't existing. It gives the impression the animation is not performing correctly and some adjustment are needed.

In UE3 there was a grid with a fixed position which was very helpful to know the origin of the animation, in Rocket it's not the case, this means the animation are more harder to read in the editor. While the floor looks probably nice, I don't feel it useful at all like this. I would really prefer a classic grid (which would also help the performance since the floor shader also display the Screen Space Reflexion which is really not needed for viewing animations).

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asked Mar 11 '14 at 03:22 AM in Using UE4

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ue4-archive ♦♦ STAFF
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Hi Fabrice,

The Floor in Persona is entirely optional, and the grid is still available. In Persona, just click on Viewport, then disable Show Floor, and enable Show Grid.

That should give you the setup you want.

Cheers!

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answered Mar 11 '14 at 03:22 AM

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ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:22 AM

Ha nice, I missed the grid setting ! Thanks a lot ! :)

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