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What is the best way to keep data between levels?

I am working on a game where the player goes through various levels and quests to increase stats, but I can't figure out the best way to keep the data between the levels. It seems strange to me that there isn't some class that is persistent between levels that I can subclass to store data in. Currently I change levels using:

 GetWorld()->ServerTravel(MapToPlay, false, false);

From what I have read so far, the two main options are:

1) Save the entire state of the game between each level, then reload it. This is guaranteed to work but isn't trivial.

2) Someone suggested I put data in the LocalPlayer PlayerController. This seems a bit messy to me, and is it guaranteed to work in all circumstances?

Is there a better way?

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asked Jul 06 '14 at 04:22 AM in C++ Programming

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AusPaco
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Config Files

For very small amount of data you can simply save it out to config file and then load it back

https://wiki.unrealengine.com/Config_Files,_Read_%26_Write_to_Config_Files

Binary Save and Load

I have tutorial on how to save any data you want to compressed binary file and then load it back into the game!

https://wiki.unrealengine.com/Save_System,_Read_%26_Write_Any_Data_to_Compressed_Binary_Files

:)

Rama

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answered Jul 07 '14 at 03:25 AM

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Rama
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avatar image AusPaco Jul 07 '14 at 07:30 AM

Thanks Rama, your tutorial is exactly what I'm using for loading/saving :)

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