Blueprints stop working, NO ERRORS, fixes itself after some time
My project was going great untill 2 days ago Blueprints started misbehaving. First it was my menu that for some reason stopped detecting mouse clicks after it worked fine for 3 weeks ....
Now another function with a for each loop stopped working after it worked fine. And spawn actor from class is not working too. JUST WDF??!???????!??????
I do not get errors and the [B]same[/B] code works in other projects.
I tried cloning, migrating, engine reinstall nothing fixes it, the problem must be in my project but I don't know how to fix it .
asked Jul 06 '14 at 05:42 AM in Bug Reports
I was using 4.2.1 at the time , now I am @ 4.3.1 but I can't confirm that the problem is still here.
Is it possible that some sort of errors don't get resolved when I upgraded my project. My game began life on 4.0 and it went trough 4.0.1 > 4.0.2 > 4.1 >4.1.1 > 4.2> 4.2.1 and it got to a point where a lot of strange things started to happen (I have like 4 posts on AH with weird issues) and my project is BP only from a Blank project. I re-coded almost everything when 4.3 came out and now I am running with no major engine problems for now.
So I think this is something to maybe look at
answered Aug 08 '14 at 06:54 PM
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