Dear Friends at Epic,
hiii there!
Do listen servers work?
I’ve tried several variations on ?listen without success in loading a listen server.
I’m expecting to load a game as ?listen and have the map load and be able to play, as a listen host, but instead the ?listen acts the same as just using -server by itself, I just get a command line and no game window
"C:\Program Files\Rocket\Engine\Binaries\Win64\RocketEditor.exe" E:\RocketVictory\VictoryGame\VictoryGame.uproject Victory?Listen -server -ResX=800 -ResY=600 -WinX=0 -WinY=0 -log
I based this on this example:
https://rocket.unrealengine.com/docs/ue4/INT/GettingStarted/Basics/CommandLineArguments/index.html#URLParameters
Success with Three Rocket Exes
I did succeed in loading a multiplayer game using THREE Rocket exe instances though, 1 as server and 2 as client