I am in the early stages of getting my custom character to replicate over the network, and am running into some issues.
This problem only happens when I have more than one session. The game behaves perfectly with no networking involved.
Each pawn has it’s own attached Camera on a spring arm.
When I start up 2 sessions, go to the main viewport and Eject, both visible player pawns disappear. I can move the camera around and see the level, but no pawns. Looking at the scene outline, they are still there. If I possess again, they reappear, unmoved.
If I get my mouse cursor back, select the pawn in the scene outline (while it is still possessed and thus visible), I get the picture-in-picture camera pop up with its cameras view. That cameras view does not contain the pawns geometry.
I’ve added a camera in the scene, selected it in the outline. It doesn’t see the pawns.
I’ve monkeyed with the view settings in the viewport, no changes. Again, this only happens when I have more than one session.
I’ve been researching and can’t even find out how I would have deliberately done this, much less accidentally like I have. Any hints?