When I try to import something from Blender (any version and updated fbx exporter) there is a problem with the materials on the object.
It’s the same material, the right cube is the cube in Unreal itself and the left one was imported from Blender. I guess you can see my problem…
I would guess this is a normals issue. When importing open the dropdown for Normals and maybe try the other options to see if anything looks better. I am not well versed in blender but most software packages have some tricks to getting their normals to be just right.
The dropdown setting “Calculate Normals” is not a great solution as you should hope to get similar results and control in both packages.