How to install plugin for non code project?

I just found an awesome plugin for UE4 (VaOcean) which I really want to install and use.
I downloaded it, created a folder called Plugins in my project’s content, copied the whole download (after extracting it) over into the folder, and copied the shaders to the engine shaders folder, then I realised it says to now compile your code in Visual Studio; I dont have any code in my project, so I can’t. So I tried opening the editor and used built everything, I looked in plugins, and it’s not there! I’ve tried reopening the editor, restarting my computer; nothing’s worked?
Does anyone know of a solution? Thanks. :slight_smile:

Hi WarLord,

This depends on the user creating the plugin. Some can be made to be drag and drop into a project to work while others will require a source code build of the engine and a recompile with the plugin.

You do have access to the source build via GitHub and VS2013 express (which is free) will allow you to compile the engine with this source code for that plugin.

Thank you!

Tim

Thankyou, I do own a copy of Visual Studio 2013, but I just wasnt sure if I would need to get a source code version, because in the plugin’s instructions it says nothing about source code version, it just says compile your code?
Thanks :slight_smile: