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When I delete or move or add "Geometry Brush" Editor 4.2.1 crash through once deleted or moved or add "Geometry Brush"

I have many "box brushes" and i need delete or move or add some. When I open Editor and delete or move or add one "box brush" Editor don't crash, but when i delete or move or add second i have crash:

 Unknown exception - code 00000001 (first/second chance not available)
 Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 649]
 KERNELBASE + 23544 bytes
 UE4Editor_Core + 2998748 bytes
 UE4Editor_Core + 1620298 bytes
 UE4Editor_Core + 1561376 bytes
 UE4Editor_PropertyEditor + 1226317 bytes
 UE4Editor_PropertyEditor + 1047792 bytes
 UE4Editor_PropertyEditor + 804208 bytes
 UE4Editor_PropertyEditor + 761649 bytes
 UE4Editor_PropertyEditor + 778855 bytes
 UE4Editor_DetailCustomizations + 2986294 bytes
 UE4Editor_DetailCustomizations + 3004875 bytes
 UE4Editor_UnrealEd + 2395438 bytes
 UE4Editor_UnrealEd + 1460260 bytes
 UE4Editor_UnrealEd + 5375494 bytes
 UE4Editor!FEngineLoop::Tick() + 3555 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2091]
 UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:132]
 UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
 UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
 UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

See my log and dump below.

[1]: /storage/temp/9702-dump1808396944.dmp.txt

Product Version: Not Selected
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asked Jul 06 '14 at 03:09 PM in Bug Reports

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avatar image AntonioModer Jul 06 '14 at 09:18 PM
dxdiag.txt (89.1 kB)
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I create my project in "EngineVersion 4.2.0", but work in 4.2.1.

Now i create new empty project in "EngineVersion 4.2.1" and migrate from my project to this new project:

  1. my level

  2. "game" folder

Then i open my migrated level in new project and try add several "Geometry Brushes", move and delete them.

Well, but Editor don't crash! I'm happy. :)

Ie I moved the project to the new version of the engine, from 4.2.0 to 4.2.1.

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answered Jul 06 '14 at 10:56 PM

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