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actor placement features

Where I work, we have to use Maya as our level editor. For all the pain this causes, there's a functionality that makes me go "arrrgh" whenever I come back to Unreal: snapping objects to stuff.

Being able to snap objects to vertices, edges, faces or the grid via a mouse-based shortcut regardless of the object's location (alt+middle click in Maya's case) makes level authoring so ridiculously faster that not being able to do so feels like going back to the stone age.

The various snap/align to floor functions that are already present are super useful, but they require that the actor is roughly in the right place.

Having a "teleport actor to" function would be really really nice.

Thanks!

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asked Mar 11 '14 at 03:23 AM in Using UE4

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ue4-archive ♦♦ STAFF
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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:23 AM

Hi Cedric,

Which version of Maya are you using that you see this Alt-Middle-click feature? On 2013 I am not seeing the behavior you are describing.

Thanks for any clarification.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:23 AM

Oops, that's because it was the wrong shortcut, sorry :) It's V+middle click to snap to vertex C+middle click to snap to edge X+middle click to snap to grid.

Works on Maya 2009 to 2013.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:23 AM

That makes more sense. Thanks for the update.

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This request has been made before, so we already have it on record and under consideration. I have updated our report with your feedback.

Thanks!

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answered Mar 11 '14 at 03:23 AM

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answered Mar 27 '14 at 06:26 AM

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