Hey all,
I added a Util header file and C++ file to my project in VS then decided to remove it. I went through the files that made reference to it (the Character header and C++ files) removed the includes, and any of the code that made reference to anything in the now-gone util file and now the project won’t build with the following errors:
Info Parsing headers for [redacted]
Info Error: Failed to generate code for [redacted]- error code: -1073741571
Info UnrealHeaderTool failed for target ‘[redacted]’ (platform: Win64, module info: D:\Unreal Projects[redacted]\Intermediate\Build\Win64[redacted]\Development\UnrealHeaderTool.manifest).
Does anyone have any ideas of how to fix this? The code itself is sound. Visual Studio doesn’t see any actual issues with it so it should compile perfectly. A quick Google search seems to indicate the build order may be out of order for the linker?
Here’s the odd bit that I can’t figure out: The code I committed to the repository on Friday is identical to this code now (it has none of the references to this now-removed Util code I wrote and it compiles/builds/runs). I’m at a complete loss here.
I even went so far as to manually correct the differences between this latest version I have locally with the current version in the repository and it still doesn’t build.
~~ Nate