Set View Target not use Pawn Control Rotation

Hi all,

I’m having a problem with the Set View Target With Blend method, the problem is that my players camera uses the Use Pawn Control Rotation variable set to true and when changing the camera with Set View Target With Blend this variable is used as false.

help?

Thank you

Did you ever find an answer to the question? Same problem here :confused:

Hey, in your main character, check “Use Controller Rotation Pitch” and “Use controller Rotation Yaw”, That should fix your problem !