Server pawn rotation not replicating correctly to clients but clients replicating correctly

Can you post a higher resolution picture of your blueprint. It’s hard to make out.

Im having a problem where I’ve gotten the client’s rotation to show correctly to each other and the servers rotation to show correctly to itself, but for some reason the server’s rotation doesnt show correctly to the clients. Does anyone see why this won’t work in my code. Any help figuring out why the rotation is not showing correctly would be greatly appreciated, thank you!

I changed the code to try and get the rotation from the controller rotation, but the rotation is still showing incorrectly as described above. here is the new code: