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Component is Not Attached in SkeletalMesh

Hi guys I am trying to attach one new component to an SkeletalMesh in Character, the component is created but not attached somebody could help me in this quest?

Here's the code:

 USphereComponent* SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("LHandCollision2"));
 USceneComponent* SkeletalMeshReferenceComponent = GetCapsuleComponent()->GetChildComponent(2);
 SphereComponent->AttachToComponent(SkeletalMeshReferenceComponent, FAttachmentTransformRules::KeepWorldTransform, TEXT("L_HandSocket"));
 SphereComponent->InitSphereRadius(30.0f);


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Product Version: UE 4.16
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asked Jun 07 '17 at 08:22 PM in C++ Programming

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J Manoel
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whateverYourComponentIS->SetupAttachment(whateveryourParentIs);

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answered Jun 07 '17 at 08:54 PM

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Greganator
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avatar image J Manoel Jun 16 '17 at 02:10 AM

my mistake, I not put the right header.. Thank you. Solved.

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