Is there a way to simplify this further?

This looks perfect to me. I don’t see any reason to simplify it any further.

I don’t see any room for improvement at all. Each function call is necessary in order to achieve what you want. Well done!

Hello UE4 Community.

I’m still very very new to the UE4 side of GameDev and I’m just trying to get my bearings.

I was curious if someone could give any feedback or help with simplifying it further please.

This is the most simplified teleport I have so far.

What is does, is, as your character walks into the trigger, your controls get disabled during the teleport ““sequence”” then after teleporting, controls get restored.

But is there a more advanced way to do this using less.
I’m trying not to go full ocd and presentation, but I was hoping to break it down even smaller.

That’s really good to hear, I thought I had taken an idea and broke it bad. Thank you for your input :slight_smile: