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Retargeting Animation causes finger/thumb problem


  1. Created Mesh in MakeHuman and exported as .dae with centimeters as scale and using game engine rig.

  2. Imported into Blender, deleted root bone (for in place animation) and also modified the export to not include the extra bone when blender exports it as FBX.

  3. Imported into UE4 and was able to re-target all of the bones perfectly by setting recursively to skeleton and confirmed my bone setups were correct in the advanced rig options.

Below is an image of the grey original working animation and the re-target animation. The thumb is not in the correct space and its hard to see but the fingers are smashed together.


Everything is working great but the fingers and thumb on my re-targeted animation. Any help would really be awesome, thanks!

Product Version: UE 4.16
thumb.png (472.1 kB)
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asked Jun 08 '17 at 01:56 AM in Using UE4

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I figured out the solution to this and it was to use a marketplace add on called Mixamo Retarget Animations. It was $34.99 which is worth it if you have all the Mixamo animations downloaded. After that i just followed there instructions and converted my Makehuman rig to the correct models but i first had to rename the rig bones in MakeHuman so the plugin could read it and convert the bones correctly.

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answered Jun 21 '17 at 09:14 PM

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