[Feature Request] set Physics Constraint Actors(1AND2)

Is it possible to add a set Physics Constraint Actors node for target Actors 1 AND 2? There’s currently only Actor 1 for the target.

This is an absolute NIGHTMARE if you want to break the constraint from the second Constrained component/Actor.

I don’t know if its a PhysX Limitation or a UE4 Limitation but i’ve yet to find a way to break the Physics Constraint from the SECOND Physics Constraint Component in the set Constrained Components node.

And sadly spawning in the Physics Constraint Actor doesn’t let me set the Second Actor for the Physics Constraint Actor Node like you can if you just dragged and dropped it in to the scene.
So i think adding the Second Actor Target would help with that OR simply destroy the constraint if either Component 1 OR 2 is broken. Currently i still haven’t found a way to “link” Component 2,to the Target Actor. If i did find a way i could backtrack from there and destroy the Constraint Component/Actor but sadly i haven’t found a way. This is project critical for me. And i’ve known other people to have complained about this before/Asked about this before but have gotten no replies from the Community or staff. Please see if you can help