Cubemap Rendering Edge Artifacts (Postprocess inconsistencies?)
It has come to my attention that in some scenarios the Cubemap capture component produces artifacts.
It looks a bit like the different sides of the cube have different eye adaption values or something like that. But even when deactivating most post processes I was unable to find the culprit.
I saw this happening rather inconsistently among different projects.
To reproduce: 1. Download the Infiltrator Demo and open it in 4.16
asked Jun 08 '17 at 09:52 PM in Bug Reports
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answered Jun 19 '17 at 06:32 PM
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