Collision Does Not Work When A New Pawn Is Possesed
I have two of the same pawns that exist in my game world. Everything plays as normal when playing with the initial pawn when the game first starts.
Then, when I press a key to have my controller posses the second pawn and unposses the original pawn, the second pawn does not trigger overlap events for anything in the world. I have even looked at the event graph of where the where the collision events are called and there is nothing happening.
To add more confusion to it, when the pawn collides with a collision volume that blocks everything, it initializes the the pawns collision back to normal and it works fine, but only after colliding with a blocking volume.
Can any help identify why the collision is not work when initially possessing the pawn?
asked Jun 09 '17 at 12:00 AM in Blueprint Scripting
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