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how to make my character look allways to the movement direction?

alt text

My problem with this groups of nodes is that when i am going foward (w) and i press other key while holding w the character change the rotation so i can still going foward but facing to other direction.

So, how can i make my character allways look to the direction he is moving??

Product Version: UE 4.16
movimiento.png (205.3 kB)
rotacion.png (227.1 kB)
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asked Jun 09 '17 at 12:23 AM in Blueprint Scripting

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avatar image Faquina Jun 09 '17 at 12:26 AM

in movimiento.png you can see my movement nodes in rotacion.png you can see my rotation nodes

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Try storing the current position in a variable called OldPos. This is a vector. Then, every tick you get the new position NewPos and do this:

FaceDirVec = NewPos - OldPos

Then you can use the get look at rotation with NewPos as the Start input and NewPos + FaceDirVec as the Target input. The returning rotator will be correct and you can use it to set the pawn rotation.


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answered Jun 09 '17 at 12:29 AM

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avatar image Faquina Jun 09 '17 at 04:51 AM

Thanks for the reply. I solve the problem. I found and option inside the character blueprint, in the characterMovement componet. Its call character movement rotation. I set Z rotation rate to 10000. Now works just as i wanted. With out adding any node :D

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