Rotating Directional Light just stretches Light Function from centre

I am trying to set up a rotating sun / directional light with a light function for cloud shadows.

When I rotate the sun actor around the X or Y axis the light function is stretched in the same direction, regardless of which direction I rotate it.

To reproduce:

  • Add a Directional Light with a light function (mine just uses a panning noise texture), facing downward.
  • Rotate the Light in each direction, around the X (or Y) axis.

This is the result I got:

Gif 1

Gif 2

edit: Added links to two GIFs to hopefully make the problem clearer,
and I have tested it in an empty project in 4.18.2 and the problem still exists.

That much makes sense, but my issue is that it isn’t stretching correctly.
If I rotate the directional light to two completed different directions it produces the same result, which doesn’t seem right to me.

Light function in directional light works like projected texture, and itwill stretch in some angles.