Build Fail ETC1 Android (Log)

Hi guys, I’m trying to do a build for my game but ever time I try I get build failed. Can anyone point me in the right direction as to why this may be?

If it helps as I really need an answer here, I’ve also set up a link with my project data inside.

Thanks.

UATHelper: Packaging (Android (ETC1)): Running AutomationTool…

UATHelper: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -
ScriptsForProject=“C:/Users/matt/OneDrive/Documents/Unreal Projects/TopDownTest/TopDownTest.uproject”
BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/matt/OneDrive/Documents/Unreal Projects/TopDownTest/TopDownTest.uproject” -cook -stage -ar
chive -archivedirectory=C:/Users/matt/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output

UATHelper: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.

UATHelper: Packaging (Android (ETC1)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.

UATHelper: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\matt\OneDrive\Documents\Unreal Projects\TopDownTest\TopDownTest.uproject

UATHelper: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Shipping -remoteini=“C:\Users\matt\OneDrive\Documents\Unreal Projects\TopDownTest” -noxge -generatemanifest -NoHotReload

UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9

UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define

UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android

UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.

UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.2340686s to run UnrealBuildTool.exe, ExitCode=5

UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Shipping -remo

UATHelper: Packaging (Android (ETC1)): teini=“C:\Users\matt\OneDrive\Documents\Unreal Projects\TopDownTest” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.09-20.28.15.txt’

UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictiona ry2 InTargetToManifest)

UATHelper: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)

UATHelper: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute()

UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] Arguments)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)

UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.Main()

UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)

UATHelper: Packaging (Android (ETC1)): BUILD FAILED

Hello CosmicMonkey,

UATHelper: Packaging (Android (ETC1)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.

You need C++ . For this Control Panel > Programs Add & Remove > Microsoft Visual Studio 2015 > Modify. Later select C++ and apply changes.