How to achieve global room lighting?
I am wondering how I can achieve lighting that is similar to the pictures of Allison road, I've read the development thread/showcase thread that was posted here on the forums, and tried to replicate it but am having no success. Specifically I am wondering the methods/lighting used to illuminate the room.
Pictures trying to reference off of: https://cdn.vox-cdn.com/uploads/chorus_asset/file/3917472/bedroom2.0.jpg https://cdn.vox-cdn.com/uploads/chorus_asset/file/3917488/bedroom.0.jpg
Thanks if anyone is able to help/give some tips on how to achieve the look.
There so many ways to achieve this kind of lighting. You can start from taking a look from Epic's scene. https://docs.unrealengine.com/latest/INT/Resources/Showcases/RealisticRendering/
And lets inspect your example together.
So what i want to say is. To create this kind of (realistic) lighting takes time and needs so many attention. You can not seperate this three; light,form and texture". They all work together.
Hope this answer help you. Thank you.
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