Set Material's Opacity After it Has a Opacity Mask
Hi guys, I'm look for a method to set the opacity of my material after it has a opacity mask applied. As the mask just removes the areas which should be clear from the texture, I then want to set the whole material to have a opacity of 50% does anyone know of a way in which this can be achieved?
asked Jun 10 '17 at 03:55 PM in Using UE4
Hy Cosmic Monkey!
Between texure sample and opacity mask, add a clamp node and set the max value to .5
answered Jun 10 '17 at 04:32 PM
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