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Hide/Show Widget text in UI


We have a student project going on, and we're making a game with a UI showing spells. We've set up cooldowns that are working (visually and techincally), but we dont want the cooldowns to show all the time. Let me show you a screenshot to help you follow my train of thought.

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As you can see I've painted inn a few blue arrows to illustrate where the cooldown timers are. Right now they are always showing, and counting down to zero and resets when a spell is used.

The questions is:

How to make the countdown hidden while its not counting down, and how to enable its visibility when it IS counting down? :)

some extra info: Both the UI and the timers (visually) are made in the same widget UI.

Product Version: UE 4.14
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asked Jun 10 '17 at 06:00 PM in Blueprint Scripting

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Hello Jacobs89,

You should add visible bind countdown object and check.

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answered Jun 10 '17 at 06:05 PM

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Sertac Ogan
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