Minigolf hole collision
Hi, I'm creating a minigolf game and I've encountered few problems on my journey and I've found solutions or I've been able to fix them somehow but this one bothers me the most. How can I create static mesh (plane with hole in it) and make the collision around the hole so the ball can "spin" around it when you hit the hole wrong way. I've created a static mesh in C4D and set collision complex preset to Use complex as simple. But the ball started going trough some objects, like there isn't any collision. When I turn the collision complexity to Project Default then the ball is reacting properly with other objects but the hole doesn't work anymore.
If a video is needed to explain a bit better then let me know.
asked Jun 10 '17 at 08:10 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here