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Disable single emitter in particle system


I have a particle system with 2 emitters. This system is played on a particle system component that I want to deactivate but I don't want to deactivate all the emitters in the particle system at ones. Instead I would like to deactivate only one emitter and let the other run out.

The reason for this is that the second emitter spawns from the particles of the first emitter. When I deactivate the hole system the particles of the first emitter stay until they all die and in this time the second emitter should keep spawning but as the hole system is deactivated it also stops spawning just like the first emitter.

Cheers Henning

Product Version: UE 4.15
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asked Jun 10 '17 at 08:34 PM in C++ Programming

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Hi HenningAx ,

This is possible in blueprint with "Set Emitter Enable" node.

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answered Jun 10 '17 at 08:46 PM

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Sertac Ogan
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