IES profile not working
I've migrated a project from 4.15 to 4.16 and my IES profiles don't seem to be working. They just get really blown out. Is this a 4.16 bug or something i'm doing wrong?
asked Jun 10 '17 at 08:56 PM in Bug Reports
So looking into it some more, it looks like forward rendering was the issue. If I turn it off i get the correct ies effect. So i'll have to forgo ies profiled lights in favor of forward rendering (it's a VR game). Thanks :)
answered Jun 13 '17 at 05:35 AM
Did you try to rebuild your lighting? Did you check your post process effects, or are you using right camera..? If you send us a screenshot we can take a look to solve your problem.
Also tone mapper in 4.16 is changed maybe related with this thread https://answers.unrealengine.com/questions/607909/emissive-color-changed-in-416.html.
answered Jun 12 '17 at 04:31 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here