Engine crashes when opening blueprints or running project
I am having an issue where if I open an actor blueprint or if I attempt to run my project then the engine will crash. I can open HUD bps, and I can open materials, but if I open anything else then Unreal will crash.
At first it would crash when I loaded the engine but after I deleted the game map and created a new one it now only happens as I have described above. I deleted no assets and there was actually nothing on the map. I can think of no major changes I made to any of the blueprints or project settings.
Here is the last section of the error log:
[2017.06.10-21.13.14:741][ 0]LogLoad: (Engine Initialization) Total time: 34.18 seconds
asked Jun 10 '17 at 09:24 PM in Blueprint Scripting
Ok so for anyone else suffering from the same issue I found a very odd solution. If you can locate which blueprints are causing your game to crash (a lot of trial and error), open them in Notepad++ but don't change anything. I just opened my two broken blueprints and scrolled through them. After I closed them I booted up the editor and it worked like new. I have no idea why this worked but it did...
answered Jun 16 '17 at 03:55 AM
Im having the same problem and i know the blueprints that are causing it. But i tried your "solution" and it didnt work, UE crashes as soon as it loads the project. I really dont understand why your solution will work, you are not saving the file again and you are not doing anything with the file. Are you sure that you just didnt have luck and the problem just fixed by itself?
answered Sep 28 '17 at 07:10 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here